Please log in. To create a new account, enter the name and password you want to use.
If you supplied an email address when you signed up or added a email later, you can have your password reset.
This user name doesn't exist. If you want to create a new account, just verify your password and log in.
This user name exists. If you want to create a new account, please choose a different name.
Enter the current email address you have registered in your profile. You'll get an email containing your new password.
You have no email address in your profile, so you can't have your password reset.
Password reset. Check your email in a few minutes
That account does not exist.
The email address specified is not registered with this account.
Delivery to this email address has failed.
scanning_dust it shows up mainly on bright tones and dark tones. small dusts on bright can be erased easily by ordinary filtering, but other dusts need to be erased by the clone stamp or the patch tool.
paper_texture it resembles to scanning_dust because they're the issue of physical structure of scanned materials. in other works, they are 3D noises. this noises on bright tones are eaisly erased by the same way of the above, but I still couldn't get how to kill this noises on darks.
bleed through get an accurate levels is the first step. then apply strong filter with the color range selection with white, or masking on dark~mid tones.
screening it exists on mid~dark tones, and separated 2 types of noises. 1) chroma screening noise: just remove CrCb masking brights. 2) luminous screening noise: it mainly exists as white spots on the darks. it's better to use 2 pass filtering (darken+normal) than 1 pass filtering. also don't forget to mask on bright tones.
midzki
scanning_dust
it shows up mainly on bright tones and dark tones. small dusts on bright can be erased easily by ordinary filtering, but other dusts need to be erased by the clone stamp or the patch tool.
paper_texture
it resembles to scanning_dust because they're the issue of physical structure of scanned materials. in other works, they are 3D noises.
this noises on bright tones are eaisly erased by the same way of the above, but I still couldn't get how to kill this noises on darks.
bleed through
get an accurate levels is the first step. then apply strong filter with the color range selection with white, or masking on dark~mid tones.
screening
it exists on mid~dark tones, and separated 2 types of noises.
1) chroma screening noise: just remove CrCb masking brights.
2) luminous screening noise: it mainly exists as white spots on the darks. it's better to use 2 pass filtering (darken+normal) than 1 pass filtering. also don't forget to mask on bright tones.
jpeg_artifacts
poke the man who scanned it.