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I was just observing the changes since the update. The new limits seems to work decently for preventing lag during peak.
That said, after the limits were put in place the server itself certainly seems to have a lot of bandwidth and I/O to spare, considering pools instantly max out my 50Mbit connection with only a single connection during the height of peak time. I'm not suggesting you throw more money at the problem, just play around with different limiting schemes. Higher burst speeds through use of global limits I suspect would offer a superior user experience compared to per-connection limits.
Cyberbeing
That said, after the limits were put in place the server itself certainly seems to have a lot of bandwidth and I/O to spare, considering pools instantly max out my 50Mbit connection with only a single connection during the height of peak time. I'm not suggesting you throw more money at the problem, just play around with different limiting schemes. Higher burst speeds through use of global limits I suspect would offer a superior user experience compared to per-connection limits.