Close


bodysuit cg ikedan neon_genesis_evangelion see_through souryuu_asuka_langley

Edit | Respond

btw, the pixiv artist also did ayanami_rei
The wallpapers appeared a couple hours ago.
looks like plastic

just cg?
Niche said:
looks like plastic

just cg?
These works are said to have been created with a combination of Maya, Photoshop and ZBrush.
Niche said:
looks like plastic
just cg?
As computing power increases the ability to recreate the reflective qualities and texture of materials improves too. Some cards/algorithms can even calculate light from a reflected source now, before they didn't even try.
Notice you can see her arm reflected in her back.
SciFi said:
As computing power increases the ability to recreate the reflective qualities and texture of materials improves too. Some cards/algorithms can even calculate light from a reflected source now, before they didn't even try.
Notice you can see her arm reflected in her back.
uhm no...
Raytracing exists since ages, basically you could do all the stuff you can do now back then, too.
However it took a LONG LONG TIME to calculate stuff. Raytracing a semi complex image with only a few light sources takes up some hours on a quadcore to process...

Graphicscards still play a minor role in this unfortunately... Which sucks ass, as they have much greater power than CPUs ...

Long story short: quality didnt increase, time to get a certain quality decreased and therefore better stuff can be done faster...
MDGeist said:
Graphicscards still play a minor role in this unfortunately...
Which will hopefully change with v-ray rt, octane render and others.
van said:
Which will hopefully change with v-ray rt, octane render and others.
i hoped it would change with intels larrabee.... but this project was put on hold / used for research. :(

while intel still believes its manycore design will be awesome, it will take many years for us consumers to get a part of that!

we only get 6-8 cores before that :|
geforce and ati support scientific operations (gf:cuda /ati:firestream) -> raytracing with actual graphiccards is possible and is supported by many 3D programms (3dsMax,bryce,poser,cad,...)
http://en.wikipedia.org/wiki/CUDA
well, with lareabee the wanted to create a realtime-raytrace-gpu ...
while its possible its FAR from good ... see cudas badaboom h264 encoder... not as good as it could be.

if you look at photoshop where MANY filters, operations or aktions are only single or dualcore optimized, its frustrating to not be able to use 500+ processors from ones GPU...

its like with SSDs ... still in its "childshoes" !

the only way to make good use of GPUs is to have your own programs written for it. (like the fastra university project)
but no normal user benefits from that... :|