This post belongs to a parent post.
|
Please log in. To create a new account, enter the name and password you want to use.
If you supplied an email address when you signed up or added a email later, you can have your password reset.
|
MDGeist
about 16 years agoguess i need a workstation with 8gig ram, quadcore and WAY faster hdds or even ssds ...
petopeto
about 16 years agoMDGeist
about 16 years agoespecially when ram is not enough (swapping ugh)
but also saving huge those huge bastards + loading take quite some time with an old 4200 rpm laptop hdd ... (psd above 200meg)
petopeto
about 16 years agoMDGeist
about 16 years agoadmin2
about 16 years agopetopeto
about 16 years agoMDGeist
about 16 years agoaoie emesai
about 16 years agoI've always stuck with CS2, and that's all that I have ever needed, other than Corel 10 and Painter X.
petopeto
about 16 years agoThe palette redesign in CS3 helps a lot; it was terrible having documents fall underneith palettes, and it's a lot more space-efficient. The only thing I remember using that I think was added in CS2 was the clone stamp palette.
Havn't tried CS4 yet. The "pixel grid" sounds useful, though it sounds suspiciously like something that's been in every other paint program for the last twenty years and mysteriously missing from PS. Document tabs--something else showing up just a little late. "Content-Aware Scaling"--took long enough. Canvas rotation sounds cool, too.
aoie emesai
about 16 years agopetopeto
about 16 years agoThe UI is laggy to the point where I'm not going to use it regardless of anything else. Zooming in and out is completely unresponsive and changing windows has a visible redraw time.
The tabs are a waste of screen space and I don't want them. Switching fullscreen modes gets rid of them, but there's no option to turn them off entirely that I can find.
OpenGL is broken: it doesn't "support" dual monitors, and does anyone who seriously uses Photoshop *not* have two monitors? May as well say "systems with more than a gig of memory not supported"; it's so unreasonable it's fraudulent advertising.
Canvas rotation sounds neat, but it requires OpenGL support.
The first thing the 64-bit version did was set its cache to 4 GIGS--I have lots of memory so no one application can eat it all, and Adobe seems to think the purpose of 64-bit support is to circumvent that and eat all of my memory again. (I have 8 gigs; PS does not get four of them.) I turned this back down to 2, but unless you're actually editing extremely large images--and I'm talking about 20kx20k images, well beyond what you normally deal with when scanning anything printed--I'd suggest sticking with the 32-bit one. There's just no need for 64-bit and it's probably a bit slower.
Without the speed problems, none of the regressions from CS3 can't be worked around, but the slow redraw and zooming is a complete deal killer.
If anyone actually draws (tablet) in PS, you might find the new fullscreen mode interesting: it turns off everything except the canvas. It looks very clean and some people will probably like it for drawing.
aoie emesai
about 16 years agoBut if the user interface is laggy and the cache is set to 4gig, my little ol computer cant run such a program then >.<
Nookadum
about 16 years agoI'm running on an on-board GeForce 8200 (which is possibly the shittiest 8-series GeForce since it's an IGP) with an Athlon X2 5000+ (2.6GHz) and 4GB of RAM and Photoshop CS4 runs fast here. Unless you really have a shit video card, then there shouldn't be any problem with acceleration in Photoshop CS4.
And yes, this is running the 64-bit executable.
cheese
about 16 years agopetopeto
about 16 years agoAlso, I had to track down a registry hack to enable GPU support because apparently Adobe thinks XP64 doesn't support OpenGL (seriously, Adobe, it does), but that just makes it worse: brush drawing lags way behind the cursor. Without GPU support enabled, pretty much every CS4 feature gets turned off.
Another thing I can't figure out: with GPU support on, when I try to drag the canvas around (H), it zooms all the way out and drags a box around, instead of just dragging the canvas normally. It's terrible. This doesn't always happen, though.